
I'm making the hideout an old dwarven outpost that Marek and the thugs have claimed. Hideout Guards, Hideout Thugs - I'm adapting this encounter a bit. Nightime break-in - Gamemastery Flip Mat - Warehouse It really just amounted to a hallway and a medium sized room, so a map was not used. Slim's Ambush - This was such a simple encounter that I chose to use some tiles that the store had on hand. Game Day - Marauding Yetis - Map provided with the game day materials obviously.

Game Day - Crag Cats - I made a map for this one and linked it above, but here it is again. I have tried to use officially licensed products when possible though. I guess that's what happends when support for organized play falls off. Unfortunately that will sometimes mean using products from sources other than WotC. Of course the encounters may not all pan out, but since WotC organized play seems fit to not provide ANY maps past the Game Day encounter, we are forced to fend for ourselves.

So I thought i would show a few of the maps I intend to use this season for some of the different encounter locations. I'll be changing and adding to this one as my players progress. This format makes it easy to add-in my player's events so I can see how it all fits together. I always see events better in calendar format so I made one for this adventure. This story lines need to be in synch in this adventure, so it's important to know where you are in the scheme of events. I first saw this mentioned by Ameron in another thread, so I can't take credit, but this is my method of solving that problem. He puts down key info and sub-bullets for possible reaction to the players and it helps him to remember key information from that section so he's not starring at the dreaded " wall of text" during the session trying to find or parse the the appropriate response in the middle of the game. One thing that one of our DMs found that helps him a great deal, (and this may seem simple and obvious), is to make bullet points for the direction that he thinks the party will go that session. Compound that with the fact that the PCs could go in any direction at any point, and you have one of the most challenging DM experiences I've seen from a published adventure.Īt my game shop, we run four full tables and all four of the DM's are experiencing this problem and we are working on ways to make it easier, (something I think WotC should do if you want my opinion).

One of the things that I have trouble with in running this style of adventure is getting the information from the storybook format it's written in, translated into my brain as an encounter while factoring in all of the specific party considerations, and then spitting it back out to the players without forgetting key story points or important pieces of information.
